Quake 3 player model pack

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HEAD_ animation prefix for head-only animations. The animation name affects which sections of the player the animation is exported to. The optional Quake III: Team Arena animations at the end of the list require tag_flag Quake 3 player model animations must be in the same order as listed below. Tag in the upper model to be used in-game.

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It is recommended to set Loop for each animation as listed below in the Animation Panel.

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Whether the individual animations are marked as looping in the exported animation.cfg. Set animation frame count to 0 in MM3D to use last frame of BOTH_DEATH1.

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Random death 2, for example other side twirl death. Set animation frame count to 0 in MM3D to use last frame of BOTH_DEATH2.

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