HEAD_ animation prefix for head-only animations. The animation name affects which sections of the player the animation is exported to. The optional Quake III: Team Arena animations at the end of the list require tag_flag Quake 3 player model animations must be in the same order as listed below. Tag in the upper model to be used in-game.
It is recommended to set Loop for each animation as listed below in the Animation Panel.
Whether the individual animations are marked as looping in the exported animation.cfg. Set animation frame count to 0 in MM3D to use last frame of BOTH_DEATH1.
Random death 2, for example other side twirl death. Set animation frame count to 0 in MM3D to use last frame of BOTH_DEATH2.